Try to hang out in Seat 4 most of the time (if you're spending the most money, you're probably getting the most points), then string together 4 consecutive actions before a key rival can take another turn at a crucial juncture.Do not build the L1 Shipyard or L1 Port, period. The Cliffs Notes: Build only 1-2 level-1 industries. Be careful if you don't sell Cotton immediately after building ensure the others can't empty out the Distant Market + Ports before your next turn I posted 25+ bullets on Brass strategy here.Overbuild your nearest rival's Iron Works.Avoid building Coal Mines during the Rail Phase.Build Rail Links early and often for maximum points and to expand your personal network.If stuck at end of Canal Phase, build Coal Mines and take loans, the Coal mines will flip at the start of the Rail Phase, taking you out of the hole.Location cards are more important than Industry cards in the Canal Phase the opposite is true in the Rail Phase.When clearing the game away and packing the box, the rule book is placed on top of the trays. Do not build the L1 Shipyard or L1 Port, period. The end slot is for the white market marker. I posted 25+ bullets on Brass strategy here. Some will see this as a waste of a turn, but it can give you a tactical edge when there are few other options available. Martin Wallaces original masterpiece Brass: Birmingham is an economic strategy game sequel to Martin Wallace 2007 masterpiece, Brass. Don't discount the idea of using two cards to place any industry on any city. Tweaked rule set and balance improved 2 & 3 player rules provide an experience more consistent with 4 player new high quality components including 4 player mats.Victory points are scored at the end of each. You will potentially get the tile flipped immediately, and make some money for your troubles. The game is divided into two historical periods: the canal period and the rail period. Exploit your workers and ruin the countryside as a baron in the industrial revolution with the Brass: Birmingham rules summary and reference T he more ‘Euro’ style of game doesn’t usually get a huge amount of attention on the EOG, but I do enjoy a finely crafted game of any stripe, as long as it’s clever and immersive. If the iron or coal demand track has a few spaces empty, consider building immediately, to repopulate the demand track.Two of these give you a better return (for far less manoeuvring) than a single ship. The level 4 cotton buildings give victory points of 12 each when flipped. If you opponents are fighting it out for the Shipyard pieces, try to concentrate on the cotton route.Choose the buildings that offer the most strategic positioning as the ones to upgrade, if you can. Try to get some level 2 buildings in place before the end of the canal phase. Some other pieces of advice I would offer. If you are likely to need a loan at any point during the game (which you almost certainly will), I would advise you to take the loan early. Loans at the very beginning are very cheap to repay, where as loans later in the game can be very expensive. Loans in Brass can be key to a successful game.
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